Huh... this took my whole soul
It was booooooooring... atleast some parts (that were harder) were not boring, cuz i was concentrating on them
I hope you like the changes ^^Sry for the messed-up changelog... but i wanted to post it ASAP
* Fixed spiritshot effect on party heal.
* Fixing skill reuse messages (not 100% rdy)
* Real damage shown when hitting a city npc
* Adding the random factor to siege guard faction call to reduce cpu load
* Wyverns cannot land at Olympiad stadium anymore.
* Invul characters should be able to decrease their hp by themselves
* Core support for FATAL skills
* Cannot request trade far away from 1000 units
* Pets cannot pick up spawned mercenaries
* Gordon AI added
* Scarlet Van Halisha Drops added
* Minor Fix For "Rage" Skill.
* Some etcitem fixes
* quest for strider update, should be now more retail matching
* Many NPEs(NullPointerExpection) fixes, cleanups(better server stability) and small fixes
* Gludio catle ports added
* Minor "stackType" Fixes
* Fixed "Frenzy" skill, now it will match retail check
https://insomniabg.forumotion.com/general-discussion-f2/patk-bugg-t33.htm* More weapons now convertable by Kamaels
* Added transformation skills to the most of the transformations
Elemental Attributes (Part 1):- Several GM commands are added to manipulate elemental attributes of items: setlh, setlc, setll, setlg, setlb, setlw and setls. (for GMs)
- Elemental attributes are visible in inventory/warehouses, in all kind of trade windows and in ExRpItemLinks?.
- Attribute stones can be applied via right mouse click and choosing the item, like on retail. According to l2guru the success chance is 50%.
- The limits for attributes (150 for weapons, 30 for armors -> Level 3 maximum) are retail-like but can be easily changed later.
* TVT Event improvements: - Exploitable: Teams can be forged by exiting and re-entering the competitionPlayers would check the team count and exit/enter the event to be able to choose which side they fight for, which made unbalanced teams for the event. This is mostly bad for small servers, but also affects High Rate servers such as ours.
- Bug: The teleporter teleports players in a fixed spot. A random radius around the spot should be used instead.When 20 players are teleported in the same spot, some of them will be stuck and won't be able to move.
- Bug: Members of the same clan must use forced attack when playing against each other in TvT
- Feature: Instead of "time to pass" values, use "time of day" values in TvT configurationIf the server gets restarted (due to a bug or maintenance) before the event, the timer would reset. This addresses the issue, and instead of an interval, a time of day is specified for each event.
- Feature: Move TvT to the next phase by admin command (for GMs only)If for some reason an event should start before the announced time or should move to the next phase (due to teams full or whatever) a GM may use the tvt_advance command to skip the TvT event to the next phase.
Fixed transformation skills:Spoil bomb
Spear
Power Slash
Bless of Angel
Wind of Angel
Horn of Doom
Gravity Control
Horn Assault
Light of Heal
Attack Buster
Attack Storm
Double Slasher
Bomb Installation
Steel Cutter
Paw Strike
Fire Breath
Blaze Quake
Fire Armor
Death Blow
Curse of Darkness